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Welcome to my blog. Here, you will find information about my novels, life in Japan, as well as author interviews, discussions on writing, and more. Feel free to browse and if you enjoy a post, please comment. Thanks for reading!

Monday, September 21, 2020

What's In A Costume?

 As I was gearing up for the 2018 Tokyo Comic Con (see this post), I became more and more interested in costuming, or the term I prefer, cosplay. I have several costumes either completed or on the way: Michael Myers (from Rob Zombie's Halloween); a Hufflepuff student/Cedric Diggory from Harry Potter; and several Star Trek costumes, First Contact officer, Captain Kirk from Star Trek Into Darkness, a formal tunic from Insurrection, and an Enterprise NX-01 officer jumpsuit on the way. None of these costumes are handmade; I have neither the skill or the inclination to do them so, this has been an expensive hobby for me so far.

The crown jewel in my collection would be a Batman suit. I am currently working on getting one and the decisions involved have made me evaluate the choices in picking a costume. My dilemma is choosing between the Batsuits from Batman Forever and Batman & Robin. I'm sure most people would say choose another Batsuit entirely or at least pick the one from the less awful movie. But the Schumacher movies are my favorite Batman movies (the reasons of which could be a whole other post), but the decision process has made me think of the involvement in deciding a costume beyond the fact that "it looks cool."

When you choose a costume, you're displaying a part of yourself. You're displaying to the world that the qualities that character represents are in a some way a reflection of you. If you're Superman, I can make a good guess you value truth and justice. But it can also mean the type of characters you like watching in entertainment, the moral and good guys who always do their best. Picking a villain is the same thing, not in showing that you are a bad person, but as a way to express your inner darkness safely. For me, I chose that version of Michael Myers because he's a beast, a pure killing animal. Wearing it, it's a way to think about letting ago, not being always in control, and just imagining myself letting loose.

Back to Batman, I'm finding it such a difficult decision because I'm going beyond just which suit looks cool, although there is that too. The Kilmer suit is sexy, and the yellow emblem is nice change from the non-colored/monochromatic versions that have become very popular lately. On the other hand, it's quite similar to the very popular Keaton Batsuit. The Batman 89 suit is not one I want to do and I really don't want to do one similar to it. The Clooney Batsuit is sleek and stylish although it has more design bits that I don't like, for example the cape clasps and the bat symbols on the boots. On the other hand, as one of the least popular Batsuits, I would standout in a convention, which is something every cosplayer wants to do. I have never seen a Clooney Batsuit at a convention, either in Tokyo or Atlanta.

But as I mentioned earlier, I would be representing the world and values of the movie in which that suit came from. Do I want the campiness of the Clooney Batsuit, because that's what people will think of when they see it. When con-goers see a costume, they are also remembering the movie it came from. It says something about what the wearer likes. "He's wearing a costume from that? He must like bad movies."

As a creator myself (being an author), I'm also aware of the creator's thoughts of their projects. Joel Schumacher said he's not the most proud of his work on Batman & Robin, although he did the best he could. Should behind-the-scenes information also come into the decision-making process when it comes to costumes? On the other hand, will the average con-goer or fan even know what when on behind the scenes?

Maybe I'm overthinking it. Maybe being a cosplayer is just as simple as saying "I like that costume" or "it just looks cool." 

Thanks for reading.

Monday, September 14, 2020

Blog Updates

I added a Page about my second novel Zero Sum game. I also updated the Freelance Writing Page to remove the outdated link and to say that I may take on short story commissions.

Tuesday, March 19, 2019

Tokyo Comic Con 2018

I had intended to write a report about Tokyo Comic Con 2018 shortly after it ended. I completely forgot about it until last week. Better late than never, right? Here goes.

Tokyo Comic Con (or TCC) is the fourth or fifth convention I've ever been to. My very first con was when I was in my late teens and I went to a very small Star Trek convention in Billings, Montana. Several years later I went to DragonCon in Atlanta, Georgia. I went there twice, the second time wearing a monster maroon uniform from Star Trek VI: The Undiscovered Country. I hadn't been to any convention at all since moving to Japan, so TCC was my first.

Like a lot of things in Japan, TCC was run very smoothly, something Tom Hiddleston remarked on during his closing comments on stage. TCC is trying to differentiate itself from other Japanese conventions by modeling itself after San Diego Comic-Con; the focus is on American movies and comics and pop culture. Star Wars and Marvel were the big properties; they had the largest booths in the dealers area and most of the cosplays were from those two franchises. The costumes still ran a wide gamut of characters though; I saw a female Freddy Krueger, Jason, Bumblebee, Starfleet officers, and––to my mind the most unusual costume choice––Henry Jones Senior from Indiana Jones and the Last Crusade.

The costumes were excellent and it was interesting seeing how different the same character was represented. Many of the costumes were very well made with great attention to detail and I could tell the players put in a lot of time and effort and money. Even some of the employees at the booths were in costume and looked good.

Unlike DragonCon, there were not many panels and discussions. TCC takes place in one vast empty area with two stages on each end. Here, there were mini concerts and a few panels where guests introduced upcoming movies, like Godzilla King of the Monsters. The main stage draws were the various costume fashion shows and contest. There were separate fashion shows for Marvel, DC, and Star Wars. Then a larger one including all genres where a grand prize winner was announced. I was overwhelmed by everything going on at the floor I sort of forgot about a lot of the shows, which is something I'll have to remedy this year. Last year I was sort of taking it all in, this year I'll be more prepared and I'll pay attention to the schedule.

No con is complete without guests and TCC had some big genre names: Peter Weller, Tom Hiddleston, Jeremy Renner, Ezra Miller, and Oliver and James Phelps. I met Ezra Miller and the Phelps Brothers. If I have one gripe about TCC it's the price charged for guests. Each guest had two sessions: a photograph session and an autograph session. Con goers had to pay separately to have their picture taken with the celebrity and then to get that photo (or something different) signed. The prices were much higher than I ever saw at DragonCon. Tom Hiddleston was the biggest draw and his prices reflected that: roughly $280 each for a photo and autograph. The cheapest was Peter Weller at $120 each. A con goer could easily spend more than $500 just to meet the guests. I splurged since this was my first time and bought a total of four tickets for photos and autographs.

I don't know why the prices are so high and I wish an explanation was given on the site. I know for DragonCon that guests are not paid. They are invited and their airfare and rooms are paid out of their own pocket; that's why they often charge for autographs. But the prices at TCC seem sky high. Perhaps the con is paying for guests flights and accommodations, I don't know.

But I'm not going to let that detract from my enjoyment. I plan on visiting TCC as often as I can. I made some new online friends when I ran into a group of Star Trek fans. Star Trek isn't as popular here in Japan as in America so it was great to see some fellow Trekkies.

I'm already planning my costumes for December.

As always, thanks for reading.

Friday, September 07, 2018

Time Judged All Preview

Hello, readers. I can't believe it's been so long since my last post. The writing group at my library is canceled; staff shortage, budget cuts, and lack of interest were the culprits. It was fun while it lasted and I wish the members good luck on their works.

And speaking of...my writing has stalled. I'm trying to rewrite Time Judged All, my sequel to Similitude, filling in plot holes and rethinking character motivations and actions. But I feel empty about it. I've gotten into a vicious cycle of feeling crappy as a writer and not writing anything, and feeling bad because I haven't written anything It's been going on for the better part of 2018. I will not make my deadline of a fall or winter release.

In the meantime, I thought I'd post the first chapter of Time Judged All here, just for fun. I hope you enjoy it and as always, thanks for reading.


Anuku Shiam was the most beautiful landscape Artorius had ever seen. He stood atop a sand dune and gazed across the multicolored horizon. The name translated to Rainbow Desert, in his opinion it lived up to its name and reputation.
Dunes of colored sand stretched out before him, like painted waves frozen in time. The winds moved the particles around and created patterns in hues he had never seen before. One dune was an angry splotch work of reds and oranges while another one calmed his senses with its pale greens and light blues. The kaleidoscopic panorama almost made him dizzy. He took a deep breath of dry desert air. He felt grit in his nostrils and throat, and wondered if the insides of his lungs resembled a patchwork quilt of colors.
To his left, a sanddale sneezed and shook its great head. He patted its mane. Looking like a horse but three times larger, the desert animal had two bulbous sacs around its torso. These stored water and the animal could keep its supplies for weeks without needing a drink, making it ideal for crossing vast arid landscapes. Artorius heard the liquid sloshing inside the sac, a sign that the sanddale would need a refill in a few days. As the water was depleted, the sacs took on a deflated and shriveled appearance. He had heard the sacs had no nerves, thus unable to register pain. Desert travelers would cut a hole in the sacs and insert water tubes to refresh themselves during their journeys. The animals never reacted to the surgery. Two other sanddales, one for each of his companions, roamed close by.
Although the animals were comfortable in the heat, he was not. He was thirsty but would wait until he was underground again, instead of drinking from a sanddale. His heavy blue tinted armor and thick underclothes were not suited for the desert but he refused to take them off.
He turned away from the vista before him. A roughhewn stone column poked its head out of the stand, its diameter almost a man's height.  The old but sturdy stone ladder attached to the inside disappeared into the darkness below. He grabbed the rails and climbed down. 
His armor made it impossible to look down, so he kept his gaze on the stone wall in front of him. It was pockmarked and strafed from carving and beatings by the weather. The light was still strong as he descended. He felt the edge of a step, slipped, and almost fell off. He gripped the rails tighter and swung his foot about, searching for purchase.
A hiss brought his attention back to the wall and he froze. A thick blue-yellow snake slithered out of a hole, flicking its tongue. Artorius stopped all movement and gripped the rails even harder. The large black dot between its nostrils marked it as the poisonous vampire snake. It held his gaze with unblinking black eyes and began swaying back and forth. Artorius didn't dare blink; its hypnotic-like gesture was trying to lull him into a more relaxed state. Don't, he willed himself. Stay alert. Keep it occupied. Play its game.
It gazed over his shoulder and Artorius heard another hiss behind him. Oh, shit, he thought.
The vampire snake in front of him opened its mouth, exposing twin venomous fangs. A third one lay flat against the roof of its mouth. Artorius knew the snake used its venom to paralyze its prey then unhinged the third hollow fang to draw out liquid and water from the victim. An almost imperceptible tensing of the snake's body warned him as it lunged. He leaned back, twisted his head and torso to one side, holding on to the rail with only one hand and foot. The snake rocketed past him, its tail brushing his cheek. From the corner of his eye he saw it latch onto the second snake. The two combatants hissed and writhed as they fell to the sandy floor. Artorius held on to the ladder with one hand and watched the snakes fight, their whip-like bodies twisting and thrashing, causing a sand cloud that quickly obscured them from view.
Artorius listened as their movements slowed, then ceased. He couldn't hear any more hisses or rasps. His arms quivered as the adrenaline wore off, he could barely grip the ladder. He waited another minute then made his way down. At the bottom he saw a single snake on the floor. A few drops of its blood stained the multicolored sand, but the body was already drying and shriveling.
A lighting ball waited at the edge of the underground passageway. It floated above and before him as he entered deep below the desert. The sand-covered floor thinned out to paved stones. The heat gave way to cool shade.
Two days and they still had not completely mapped the underground city. He had taken to calling it Gateway; Regina couldn't pronounce the name in its native language, but she said it translated to "the city of the central flats from which one begins their true journey into Anuksu." He thought Gateway was close enough in meaning. Four days wasn't the longest they had ever been below ground; there had been that bit of nasty business of getting lost in the Coldshaw Caverns and the cave-in that happened later. But ninety-six hours was their longest voluntary stretch. They had one more day, then they would have to leave. Artorius had grown to like it here but would be glad to have open sky above him again. He thought Lisa would have punched her way out a day ago if they didn't take short trips to the desert surface. He guessed Khuls had a built-in dislike for small spaces.
He walked down the "avenue" to the main street. He chuckled at the term; the Harrashites had built Gateway underground, but when they had encountered travelers from above they had adopted city terminology for their structures. The corridors and passageways were called streets and the caverns and holes (both natural and artificial) were called buildings. Most of these were one-room affairs with signs painted in script on the entranceway.
The large straight path bisected the city, wide enough for two people to walk comfortably side by side, with a high ceiling. Glyphs and artwork adorned the walls. He surmised whatever was carved into the stone was equivalent to street signs, while the bright pictures had been for decoration.. He turned left and soon encountered a shaft of light. Gateway, like any other city, had multiple points of entry. These were square columns that rose out of the desert floor, like the one he had descended earlier. As the desert sands shifted and grew higher, the city builders simply made the columns taller. Around noon the city had pockets of sunshine diffusing the darkness.
Artorius passed a three-feet tall statue of a bright pink dancer in mid-leap. In Gateway, glass was everywhere. Wood was scarce in the Rainbow Desert, almost everything in Gateway was carved from stone or shaped from metal. But they had an abundance of colored sand; it was the basis for their glass art. Their glass sculptures were the most beautiful in DosShell. Glass statues, figurines, and works of art in a plethora of colors decorated the underground city. They lined city streets, filled public places, and brightened people's homes.
The avenue ended at an outcropping overlooking the city center: a beautiful stone and glass public area, similar to a topside park, with fountains, benches, and sculptures. On the corner of the avenue was the mayor's residence. Artorius had picked it as their base of operations for the duration of their job here.
He stepped inside the three room building. The furnishings were made from either stone or metal and much more ornate than many other homes Artorius had seen. Colorful glass statues and works of art filled cubby holes and lined shelves. He wondered if the two beds belonged to the parents and children or if the mayor and his wife slept separately. One wall of the residence was entirely glass through which they could see the panorama of the city center below.
"Enjoying the view?" Regina asked. She leaned over a large table covered in huge sheets of parchment. The multiple bracelets on her left arm jingled together; the largest held a blue stone. Instead of her usual green, lightweight attire she wore a simple white one-piece dress. Her bejeweled headdress intertwined her blonde hair.
The city museum in Vaneer had hired the adventuring trio of Artorius, Regina, and Lisa to map the newly-discovered city, which had been stumbled upon by one of the museum's scouts. The museum had wanted to lead an expedition to it right away; they were worried about competition from other museums, royal and private institutions of art and science, and tomb raiders finding it before they could return. The museum didn't have the resources at the moment to mount a full expedition. They had hired Artorius and his companions to map out the city and stake a claim until a full fledged archeological team could be put together and delivered to Gateway.
Artorius had scoffed a bit at the curator's use of the term 'map out.' That was a polite way of saying to look for any traps or hidden dangers and make sure they encountered them first so as not to endanger the expedition team.
The mapping of the city was being done by hand. As he, Regina, and Lisa explored, they would take rough measurements of every street, building, and room, then come back to the base of operations and lightly draw it on the sheets of parchment. Over time they were developing a rough map of the city, adding new places on the map as they were discovered and trying to correct mistakes from the initial explorations. They labeled the different areas and kept tabs on what was already explored. The city was vast and Artorius was sure they hadn't explored it fully; it was also a slow process with only the three of them. There was was constant running back and forth of exploring, drawing, exploring, and drawing.
Regina raised her head from the papers and rubbed her neck. Artorius chuckled.
"What?" Regina asked.
"You're so happy," Artorius said. "This is the most excited I've seen you in a ruin for a long time."
"If the economy wasn't so bad and the museum was hiring, I'd do this."
"Why don't you?"
She looked at him in confusion.
He spread his arms to encompass the city. "This. To stop adventuring and putting yourself in danger. With all that you've donated and sold to the city museum, I'm sure they would take you."
Regina shook her head and flipped through the map as she talked. "The museum will be down here for months going over every inch of this place. This is great, I mean; no traps, no death-defying dashes to the exit. But I couldn't stay in one ruin for months on end. There are too many pieces of civilizations that need saving. Even if we're saving just their…I don't know…their dinnerware…it's something. That's at least one thing people will remember and learn about that culture."
Artorius appreciated the noble sentiment. He knew Regina did it for money as well; out of the trio she was the least physically suited for adventuring. But she really enjoyed it, and as she said, she saw herself as a savior of lost cultures. Even if it was only forks and spoons.
He recalled he had already been adventuring when he met Lisa. He sometimes wondered why she did it; most fifteen-year-old girls weren't running around dark ruins that often held deadly pitfalls or walls that swung out swords. She seemed to enjoy the thrill of it but he knew there must be more there. Maybe he ask her about it one day.
As for himself…he knew there was not much else he could do. He ran his hand over the Sigil of Disgrace branded on his left cheek. The seared and puckered skin had no hair; even if he had a full beard it would never be covered up. It was there for life and would most likely be there after he was dead, until all his skin finally rotted away and nothing remained but his armor and bones.
He blinked away the morbid thoughts. Regina continued studying the map. He asked, "How is the mapping coming along?"
"Not too bad," said Regina. "But all our marks and erasures and sketching, it makes the picture all…fuzzy-buzzy." 
Artorius raised his eyebrows. 
"Don't look at me," the InfoMage said. "I got it from Lisa. She says it."
Just then the teenager walked in. "Says what?" She wore her everyday cut-off shorts and a thin-strapped top.
"Yeah. Fuzzy-buzzy." She raised her eyebrows at their blank expressions. "You've never heard the rhyme 'Fuzzy-buzzy the bird'?' What kind of childhood did you have?"
Artorius said, "Apparently not one as rhyming as yours."
In response, she pulled down her right eyelid and stuck out her tongue. Everyone laughed.
Lisa reached into her brown hair and retied her red bow. As she did, her biceps bulged. Artorius wondered when she had gotten so muscular. Only fifteen years old, she was larger than most girls, a product of her Khul heritage. But in the past it had been a soft muscularity, like the build of swimmers. Now she was more massive but leaner, her muscles much more prominent and defined than before. Her top lifted up a short distance as she raised her arms and he could see abdominal muscles. Her thighs, almost larger than his biceps, had deep definitions when she walked. He turned away.
"I checked the glassworks factory in the southwest corner," Lisa said. "The pieces are mostly intact but there's no way it will be running again. Everything's stuck together."
Regina said, "They haven't been used in over two hundred years. All the rust and grit probably took their toll."
Lisa turned to Artorius. "Why is it in legends and myths all the equipment, especially the big bad weapons, all operate perfectly after thousands of years? Ever notice that? Everything works as if it's brand new. All the traps still spring open and all the bows still shoot arrows."
"Like the golems?" Artorius asked "All that time under Wick's Glen and they came to life just fine?"
Lisa pointed a finger at him. "Exactly. Sometimes I buy a brand new cup and it cracks after a year."
"If you spent an hour listening to a bard tell of the courageous young warrior journeying to defeat the evil machine of destruction, and at the end it won't even start, wouldn't you be disappointed?" Regina asked.
Lisa shrugged. "I guess so." Lisa went to the map table and picked up a pencil. She stood beside Regina, then leaned over and began erasing a small section.
What are you doing?" Regina asked.
"I saw a door there. I'm marking it so I can go back and check it out," Lisa replied.
Regina looked at her in confusion. "I was just there less than an hour ago. There wasn't a door there. I'm sure of it."
Lisa stopped drawing. "Are you sure?" Before Regina could respond, Lisa help up her hands in a placating gesture. "I'm not calling you a liar but I did see an open door. Maybe it's something we missed."
Artorius didn't like this situation; Regina and Lisa were seasoned ruin explorers and didn't miss much. This could be something else.
"Let's all go have a look," he said.
Lisa led the way out of the mayor's residence and they walked down the streets to where Lisa had found the door, on a lower street three blocks from the city center. A lighting ball followed them from above. When Artorius had last been here, it had been the corner of two ways, the street made a ninety degree turn to the right. Now a stone slab was pushed inward, creating a doorway.
"That was a solid wall the last time I was here," Regina said.
"We have intruders." Artorius unsheathed his sword and stepped into the plain unadorned room. Across from him a second door was pushed ajar. A stone slope twisted down out of view.
Artorius glanced at his sword then at Regina's bracelet. She nodded and held out her left arm. The blue stone in the bracelet glowed, the swirls within moving and dancing. It glowed a faint blue, and then flared bright for a moment. The stone floated free from the bracelet. Within its blue glow, metal objects appeared. They joined and formed larger pieces. The light flared again. Instead of metal encircling her wrist, Regina now gripped a metal staff about five feet long. A semicircular arch encased the blue stone, which had become more spherical and larger than before. Her Device was ready.
Lisa popped her knuckles but there was no sound. She tried again but nothing happened. She shrugged. 
He turned to Regina. "Dim the lighting ball," he instructed.
She pointed her Device at it, then turned it towards the left. As she did, the ball of light dimmed.
When it was a little more than a haze, Artorius said, "Stop."
Artorius took the lead, having Regina make sure the lighting ball didn't float too far ahead. The slope spiraled downward on a wide gentle curve. Artorius walked slowly and silently, unsure where it led or for how long. Behind him Regina and Lisa barely made a sound. He was thankful the passageway—would this be a street, too? he wondered—was wide enough to accommodate his Paladin armor. Even alone underground he hadn't taken it off. "Every ruin like the first one." It was an adventuring mantra that hadn't failed him until now. How did they sneak in here? And how did I miss this secret avenue? he wondered.
The slope spiraled down for a long time. Finally, Artorius saw the walls and floor brighten; Regina hadn't adjusted the lighting ball's brightness, they must be coming to the end of the passageway and whoever waited beyond. Bright light glared across the flat floor. Artorius estimated they were almost exactly under the fountain in the city center but he wasn't sure how deep. He motioned for Regina and Lisa to stop. He pointed to the lighting ball and ran his finger across his throat. Regina pointed her Device at the ball, pulled the small trigger on the staff, and the ball disappeared. Artorius peered around the corner.
Several lighting balls made the room as bright as noon topside. The entire room was golden yellow and completely free of any works of art and statues, although geometric shapes and patterns were carved into the walls.
Three beings stood in a circle in the middle of the room, intent on something that Artorius couldn't see. Although two faced his direction, Artorius was blocked from their view. Two of the visitors had their backs to him. All were well-armed but their weapons weren't drawn.
"For an EngineerMage," a voice said, "you're proving quite useless." 
Artorius knew the voice, no matter how many years have passed since they had last spoken.
Artorius slipped back around the corner and shut his eyes. Don't, he thought. Don't let it be him. But he knew it was. All these years away from Hyion hadn't dulled his memory. It's him. I know it. He'll sniff the air and say "If I can smell you, I can kill you." Don't let him say it. Don't say it. Don't say it.
Artorius heard sniffing then a shuffling of leather against stone. 
"If I can smell you, I can kill you. There are…," sniff, sniff, "…three of you." A pause. "But my telepath says two. Which one is it?"
Artorius stepped into the room. "Drevlin?"
Canpiens combined dog and human features into a unique species. Drevlin had fold-topped ears on top of his fur-covered head. He had a stubby dog snout. Human eyes watched Artorius but sharp carnivorous teeth flashed in a lighting-quick scowl. He was a head taller than Artorius and stocky. From the neck down, Drevlin had a human-shaped body covered in coarse fur mottled in white and tan. He wore buckskin clothes and dark green boots that went over his knees, the typical attire of a scout. Knives and bags hung from his belt.
He approached and stuck out his hand. The top was covered in fur and the bottom in callused and rough skin. His fingernails were round and hard, cut short except for the pinkie on his right hand, it was long and sharp like a thick needle.
Artorius didn't expect the handshake and slowly accepted it. "Drevlin," he said. The name was all he could think of at the moment. Thoughts were hard to form, shock and years-old guilt still overwhelmed him.
Drevlin smiled. "We established that. What I don't know is how many are in your party. Is it two or three?"
Artorius gestured for Regina and Lisa to step out.
With everyone now in the room, Artorius got a better look at the intruders. Besides Drevlin, two human men stood near a box on a dais. One wore mismatched clothes. Some fit too loose, some too tight; even his boots weren't the same style. Most likely, Artorius thought, the man's clothing had been taken off other men, ones that no longer needed them. His hard and stubbled face held distrusting eyes, they constantly watched the three adventurers.
The second man was so short he was almost a dwarf. Heavyweight with a bald head, he had small eyes and fat fingers. His tool belt was too small to fit around his waist, he wore it over one shoulder like a baldric. The buttons on his shirt were shaped in the crest of the Fordian EngineerMage Guild. Artorius recognized it as a low-ranking guild.
Drevlin raised his eyebrows. "You were never one for approving of harems, much less having one of your own."
Artorius gestured to each woman in turn. "These are my companions, Regina and Lisa."
Drevlin shook hands with both of them. "Sorry for the jab, but it seems Artorius is as uptight as ever."
"Yes." Drevlin pointed to his companions. "Zeke." The man with the mismatched clothes put his hand on the hilt of his sword. "And Chamco."
The EngineerMage raised his hand in greeting. "Hi ya."
"When do we get around to killing them?" Zeke asked.
"No one is dying today," replied Artorius.
"Way I see it, you're trespassing in our territory," Zeke said.
Drevlin bared his teeth at the man. "Cool it," he ordered. He turned back to Artorius. "But it does bring up the question of why you're here."
"We can ask you the same thing," Lisa said.
"We asked first," said Chamco.
"Vaneer Museum hired us to explore this ruin," said Regina.
Artorius said, "We've been here for two days. That means you're encroaching on our ruin." He pointed toward the box in the middle of the room. "Everything here and that also belongs to the museum."
Drevlin chuckled, a rough sound that combined a yelp and a growl. "How the sanctimonious have fallen. Are you really squabbling about adventuring claims?" He eyed Artorius. "Normally I'd say you can take the man out of the Paladin armor, but you somehow keep that too."
Before Artorius could respond, Drevlin turned away and walked to the large box. "We're taking the skull of Fadil."
"We need it more than you do," said Chamco.
"Why?" asked Artorius.
Drevlin smirked at Artorius. "Because we have a ChronoEye."
The word meant nothing to Artorius. 
"What's a whatever-eye?" asked Lisa.
Chamco smiled and took on a lecturing tone. "It's a device, little one-"
"Don't call me 'little one,' I'm taller than you," Lisa said.
Chamco flushed with anger but continued. "It lets you look through time."
Regina laughed. "You really think chronomancy is possible? Wow, you're gullible."
Chamco waddled into the middle of the room, standing up as tall as he could. He thumped his considerable chest. "I have done something no mage has done before. Not even Class AAs have achieved what I am about to."
Artorius didn't like the sound of this. It wasn't just Chamco's tone. He sounded like a petulant child telling his parents his drawing was better than his brother's. It was the phrase "looking through time" that disturbed him. That and having Drevlin here. Those two shouldn't even be in the same room.
Chamco focused on Regina as he continued. "Forget about this adventuring nonsense. You won't have to explore dead ruins when you can view back in time and watch these civilizations first hand, as they are living. Don't you see? It's looking back in time as it really happened, without all the rhetoric of and fallible of false memories. Forget the phrase 'history is written by the victors.' We can witness history unfettered." 
"That's crazy," Artorius told Drevlin.
"Is it, now?" Drevlin patted the box behind him. His gaze held Artorius's "The power to watch time. To go forward and see the wonder of the decades, centuries, millenniums ahead." His jaw snapped close. His expression hardened. "Or go back into the past and learn the truths of events that shape lives. Or take them"
Dread knotted Artorius's stomach. He's bluffing, he thought. But part of him wondered if he could take that chance that Drevlin was right. If he could go back in time and learn…No, snap out of it. "It's impossible," he said, perhaps to Drevlin, perhaps to himself.
Drevlin's smile was wolfish in his vaguely human face. "We'll see."
"We'll know soon enough if we can just get this thing open," Chamco said.
"What's the problem?" Regina stepped forward.
Zeke rested his hand on the pommel of his sword. "This is ours."
"We were here first," Lisa countered.
He eyed the teenager coldly. "We don't give a rat's ass about the ruin. We got to the treasure first. That's the only thing that matters. Got the point?"
"The point is nothing matters if we can't get this open," Chamco said, "and I'll need some help." He pointed to Regina. "Help me out."
Zeke relaxed his stance and stepped away from the group. Regina went over to the box and examined it with Chamco. Everyone else backed away to give them room to work. 
Although he moved about the room, Artorius made sure never to turn his back on Zeke. He was sure he was a killer and a thief and he wondered why Drevlin had chosen to work with him. Zeke most likely didn't believe in the ChronoEye, only the money he was being paid. Zeke's hands never strayed far from his numerous weapons and Artorius was sure there were more dangers hidden on the man.
As the two mages whispered excitedly to each other, examining every little bit of the box, Artorius approached Drevlin. "What if nothing is in there? I've been disappointed by many ruins before."
Drevlin smiled at him. "It's not." He sounded confident. "Are you sure you're not too worried that it is in there?"
Artorius wished he could have answered that in the negative.
Chamco stood suddenly. "I give up. I have no idea how to get this open."
Zeke glared at him. "Then why do we have you here? You're a waste of space that's been slowing us down ever since we started." He made a move towards his knife.
Artorius was about to draw his sword when Regina spoke up. "I have an idea." Zeke didn't take his away from his weapon. Seeing he wasn't going to relent, Regina addressed the rest of the group instead. "Give me a moment. I think this will work."
Drevlin nodded in acquiesce. 
Regina swept her Device around the room. The lighting balls blinked out, leaving the room in darkness. Artorius involuntarily grabbed his sword hilt. He heard the scrape of metal against leather; no doubt Zeke had unsheathed a weapon.
Artorius couldn't see anything at all. Being so deep underground, the darkness was absolute. He had been standing almost next to Drevlin but now he couldn't see him. He couldn't even see his feet.
"What are you doing?" Zeke yelled into the darkness. 
"Shut up," Regina ordered.
The sphere of Regina's Device brightened into a dim violet glow. It wasn't a normal light, Regina's skin shone blue and her clothes seemed to glow in the wrong colors.
On the box bright orange lettering glowed under the blight lighting ball. Everyone gathered around. The script was foreign to Artorius but the accompanying pictures were clear: press the tile on the top of the box marked with the three lines for the box to be lifted, step back while the crane hoisted the box, which was the lid itself, and press the tile marked with the two lines to have the crane lower the box back into place.
Regina pressed the tile with three lines. A deep rumble above them startled everyone. Directly above the box the ceiling split as two stone panels slid apart. They stopped and shuddered. Deeper in the rock around and above him Artorius heard mechanical parts breaking down. The ceiling panel spasmed then broke apart, raining down dust and debris. Everyone scattered as a large section of the ceiling smashed into the box. Rivers of dust fell. Then there was silence.
Drevlin said, "Turn the lighting balls on again."
Regina complied and Artorius took a moment to adjust his eyes to the sudden influx of light. The box was intact but a chuck of the ceiling now lay atop of it.
Zeke lowered his arm from his mouth. "Two MageTechs means twice the stupidity."
"Are you going to run your mouth all day or help us open this?" Artorius asked.
"I'm not here for heavy lifting," Zeke replied. He sheathed his sword and crossed his arms.
Lisa said to Artorius, "Now I wish it was like your stories."
Drevlin twitched his head and ran his hands over his sensitive nose trying to get the dust out. "It doesn't matter."
Under the chunk of debris was a hole in the box, smashed in from when the ceiling fell. Drevlin, Chamco, and Zeke moved the debris away, then the Canpien reached in with both hands and pulled out the crystal skull of Fadil. It was slightly smaller than a human head and shaped vaguely like a skull. Two natural indents formed the eye sockets and vertical columns resembled teeth. It had the crystal clarity and glimmer of the clearest cut diamond but Artorius knew it was harder than those stones. Legend said it was unbreakable.
Chamco's eyes widened in excitement. Drevlin couldn't take his gaze away from it. Artorius had never seen such a flawless piece of crystal. It made the clearest diamond seem like a river pebble. Zeke whistled low.
"Color me impressed," Lisa said.
Drevlin put the skull into a bag at his hip.
"Can we kill them now?" Zeke asked.
The mood broke and everyone tensed.
"What is it with you, anyway?" Chamco asked Zeke. "Five minutes after you meet someone, you want to kill them."
"It doesn't take that long," Zeke replied.
Chamco wasn't a warrior. Zeke and Drevlin, on the the other hand, could easily hold their own. He had fought beside Drevlin before, but there was no telling what other tricks he had picked up in the intervening years. But he was sure he and his companions would come out the victors. He prepared to draw his sword. Zeke already had a grip on his sword.
"No," Drevlin said.
"What makes you think they're going to let us walk out of here with that big clear rock?" Zeke asked.
"It does belong to us," Lisa said.
"I need it more than any of you." Chamco almost sounded like a whiny child. "I built a ChronoEye." He pointed to the bag holding the crystal skull. "Once we get a power source, that precious piece of rock is the only thing that can channel the chronomantic energies."
"Chronomancy is outlawed," Regina said. "Not to mention impossible."
Chamco smiled. "Not anymore."
Artorius had noticed Drevlin wince at Chamco's statement about a power source. They need one more item, he thought. Drevlin probably hadn't wanted Chamco to mention that little detail but he had.

Artorius said, "Now I have more reason not to let you out of here."

Thursday, April 05, 2018

Back To (Fun) Work

I'm running a monthly writing group at the base library as part of of our library programs. We had our first meeting last month and I relly enjoyed it. I hope the other participants did too. Maybe it will force me to write on a more regular basis.

Tuesday, January 16, 2018

Plans For 2018

Hello readers. I hope everyone had a happy new year and a merry Christmas. I thought I had done a post about my New Year's resolutions but it seems I hadn't, so this will be about this years resolutions for 2018.

My first resolution was to study Japanese more. I have gotten out of the habit of studying and I need to study a little bit at least every day. I have been in Japan quite a while but my Japanese skills are still low. I have no one to blame but myself for that. I'm hoping the combination of my Genki textbooks and the DuoLingo app will help me.

Another resolution was to study Klingon. I'm hoping that by studying another language I want to learn, the excitement will help me also study Japanese as well. I'm not sure how many Klingon speakers are in Japan but I'll give it a try.

I have a resolution to publish my Adventure Hunters sequel book, titled Time Judged All, this year. I have finished the first draft and I'm aiming for a fall or winter publish date. I feel this book will be much better than Similitude and I am looking forward to you reading it.

The other resolution is to join the 501st Legion as a TIE fighter special forces pilot from The Force Awakens and The Last Jedi. I had originally planned to join as Kylo Ren but the costume was much more complicated and intricate than I had expected. Because most of that is cloth, it would mean a lot of sewing. Plus I had originally wanted an armored costume for the 501st but I didn't want to be a stormtrooper because there are so many stormtroopers in the 501st.

Those are my plans for 2018. As always thanks for reading.

Monday, November 27, 2017

Writing Vs Typing

While I wrote the third act of my newst novel, I decided to switch up and write longform by hand. I bought a simple notebook and pens and set out. After several weeks of it, I have decided...handwriting is not for me.

It did have some benefits. I felt that I got into a writing groove easier and my work flow seemed smoother and faster. In one way, I felt I was writing more becasue it seemed I was writing with less pauses between sentences. I wasn't have so many of those times when I'd stop, look around, fiddle with the iMac mouse, then get back to writing.

I don't think I actually wrote more number of words, though. I found myself having to write slower than if I was typing. I think my actual words per minute were less than when I type.

The biggest con for me about handwriting is that I couldn't go back to add things in previous paragraphs I had written. I simply had to keep going and either write quick notes about edits or hope I would remember them. I think handwriting is good when you have a fimer grasp on your story and you know what needs to be written. I often have better ways to write sentences after I have written them or I find bits of information I need to insert in the paragraph above to make it flow better. Typing is good for that, for changing as you go.

I'm attempting to digitize my life more, using more apps and tech to make my work easier to do. Which is a bit ironic, given my love of stationary. I love pens and notebooks. I may continue to write longform for short stories, this experiment isn't quite over, but for my novels I'm sticking with typing.

Friday, May 12, 2017

Artwork For Similitude

I commissioned a piece of art for Adventure Hunters: Similitude, to be drawn by one of my favorite artists John Stinsman (Avengylene, Scarlet Crush, Lady Pendragon, and more). I am happy to share the result today. The work is outstanding and beyond anything I had expected. John really hit it out of the ballpark. I hope you enjoy it.

Saturday, December 10, 2016

Four Regrets

I have a pretty good life. I'm not bragging or trying to compare myself with others. Overall, I can't complain about the course my life has taken and where I have ended up.

I do have some regrets though, just like most people. These four items are...I wouldn't say my biggest regrets...but a few I keep coming back to when I see the success of others.

1. Investing/money matters - I am terrible at financial matters and really wish I had invested in something when I was younger. If a major event would to hit me, I most likely would be ruined financially. I don't have much of a nest egg built up. I feel bad occasionally asking for help from others to help get my feet back on the ground. By no means do I wish I was rich but I would like to be more financially secure.

2. Learning a sport - In school I hated P.E. class and was often the last or second to last to be picked for team sports. I admire people who can play sports and even those who are passionate about a sport. There are a few athletes I admire. But I could never get myself to actively go out and get involved. It seems to me that I was often tired, why make myself more worn out by playing sports or engaging in strenuous activities? Later, I now wish I had chosen a sport as a hobby, just something else to give me something to do and relax. I would never consider entering competitions or such but playing a sport to pass the time and have fun is something I wish I had done. If I could choose a sport, it would be archery. It's solitary but still requires skill. Although, I sometimes wonder at modern archery equipment with all the scopes and stabilizers and such. Whatever happened to old fashioned Robin Hood-style shooting? I think I'd prefer the simple approach.

3. Playing an instrument - My father played the alto sax and my wife plays the piano. I once tried to learn the guitar but gave up on it. I even tried the Irish tin whistle. I never took any professional classes and now it seems a lot of people around me are musically inclined. If I were to pick up an instrument now it would be the violin. I've listened to more violin music lately and enjoy it. I don't have the stamina for wind instruments and tons of people play the guitar. A violin is pleasant, small, and portable.

4. Writing at an earlier age - You probably saw this one coming but I wish I had started writing earlier. Over the course of my life it seems my dream jobs––wanting to be a comic book artist, film director, screenplay writer––all involved telling stories. After learning of the self-publishing boom that was already well underway, I finally realized how much I enjoy writing. I simply wished I had realized this earlier.

There you have it folks; here are 4 items I wish I could tell my younger self to do. As always, thanks for reading.

Sunday, September 18, 2016

Excalibur Books Asked, I Answered

In anticipation of my newest novel hitting the shelves, Excalibur Books asked me some questions about it. Without further ado, here's what I had to say.

Could you tell us a little about yourself and your background? Sure. I'm a SF fan living in Japan. I taught English in the Japanese public school system at the junior high school level for five years. I'm no longer a teacher but I still live in Japan. When I'm not working or writing, you can usually catch me watching movies.

What genre are your books? Zero Sum Game is a science fiction novel; and my first book Adventure Hunters: Similitude is fantasy. That's all I have released so far.

What draws you to these genres? Despite growing up in the nature and beauty of Wyoming, I love science fiction. I love the escapism, SF's uses to explore social issues, its glimpses into the possible what-ifs futures, and of course the cool tech.

What was the main inspiration for Zero Sum Game? I wanted to write a SF/superheroine novel where the protagonist's powers are derived from her school uniform. In Japan, the school uniform is a big part of a student's life. Some students even choose their future high school or university based on the look of the uniform. I worked backwards from that: why does her uniform giver her super powers, where did it come from, how did she get it, and all sorts of other questions. Using that as a basis, I came up with ZSG.

Kanae Yagi at the 2016 Rio Olympics
Give us an insight into Hina Takamachi. What does she do that is so special? Hina was a difficult character to write, much more so than her friends and teachers and other minor characters in the novel. I wanted her to be a good girl but certainly not a Mary Sue. One thing I wanted her to be was athletic. I originally made her a volleyball player but I changed it to her being an Olympic weightlifter. I wanted to show that girls could be strong and still like fashion and be somewhat girly and have friends that support her activities. Olympic athlete Kanae Yagi was a big inspiration for Hina.

What aspects of Japanese culture do you include in your fiction? Deciding to make Hina a junior high student was a difficult choice. I didn't want ZSG to be a young adult novel but I wasn't sure if such a young main character could sell a book. If I had made her high school or college-aged, it might have been easier. But I had only taught junior high students. I specifically wanted to include lesser-known aspects of school life and culture that most people might not know. The hardest part was trying to figure out what I could explain in the book, and what would slow it down too much and best be left as notes and annotations on my website.

What's it like being a non-Japanese author living and writing in Japan? It's interesting to say the least! By being a bit of an outsider I think I'm able to observe things a bit differently than natives. I hope I can further add touches of culture and traditions to my works set in Japan. What's been the most difficult is that most of my Japanese friends don't read English, so they can't read my books! I hope to have them translated into Japanese one day.

Starring...Miki Nonaka?
Which actor/actress would you like to see playing the lead character from your most recent book? That is a tough one and something I have thought about. I based Hina's look on Kanae Yagi and a model named Mana Yuzuki. But both are too old now to play Hina in a movie. I'm not sure who the most current actresses are in Hina's age range but I think Morning Musume '16's Miki Nonaka would be a good fit.

What else have you written? The aforementioned Adventure Hunters: Similitude; as well as a variety of articles for the Star Trek international fan group the 1701st, In Genre, and the magazine Preview, which is distributed on a military base here in Japan.

Where can we buy or see them? Both novels are available on Amazon in ebook and paperback formats. Zero Sum Game can be found here and Adventure Hunters: Similitude is here.

Which writers inspire you? Christopher L. Bennett and Stephen Baxter for incorporating hard science into their books. Bennett's original novel Only Superhuman is a recommended book that mixes superheroes and hard science. Manifold: Time by Baxter has always stuck with me. Neil Gaiman uses words in a magical way. I love his style and prose. The Ocean At The End Of The Lane is one of the best books I've read in a long time. I love Jeffery Deaver for his thriller twist and turns that take you by surprise, even though the clues were there all along. I recommend his novel The Cold Moon. And of course the King, as in Stephen. When I'm unsure how to write something, I look at how he does it. On Writing is my writing bible.

Do you have a special time to write or how is your day structured? Like almost all authors it seems I never have enough time to write! When I am writing a first draft, I try to get 500 words a day done. If I know I can't or I'm in the editing and rewriting phase, I try to work for half an hour every day. I find my best writing time usually starts around 10am, but I can only write at night because of my job. On my days off work I try to write in the morning.

Do you work to an outline or plot or do you prefer just see where an idea takes you? I am definitely a plotter. I tried writing a story with no outline and just got lost after the first act. I'm very particular about my outlines because I am a stickler for structure. I guess that comes from writing screenplays before I started writing novels. For short stories, while I may have a specific scene or goal in mind, I usually don't outline them.

For your own reading, do you prefer ebooks or traditional paper/hard back books? Ebooks. Lately I have read and bought more paperbacks but I like the portability of ebooks. I can fit a thousand books in my pocket.

What book/s are you reading at present? Twenty Thousand Leagues Under The Seas by Jules Verne, who was also born on my birthday.

Do you let the book stew – leave it for a month and then come back to it to edit? Yes. After the first draft is done, I usually wait six weeks before returning to it. I have the day marked on my calendar. I try to start a new project and forget about the draft but it usually sits in the back of my mind.

Who edited your book and how did you select him/her? Nikki Bennett, a fabulous YA author and friend, edited my book for me. We met at a writer's meeting and she had already self-published several books.

Who designed your book cover/s? Steph's Cover Design. She also did great work on Excalibur's Voice trilogy and The Mists of Osorezan.

What would you say are the main advantages and disadvantages of self-publishing against being published or the other way around? Without a doubt, marketing. That is the biggest disadvantage for self-publishing and the biggest advantage for traditional. Marketing is a social and selling trade and most authors just aren't like that. Another advantage of traditional publishing is having a cover artist/designer. There are, sadly, some tremendously horrible self-made covers out there. The biggest advantage for self-publishing is creative control. You can write as niche as you want and not worry about editors telling you "It won't sell." As a reader, that adds a whole lot a variety to your reading.

How do you relax? Watching movies, usually at home on my days off. I average about two a week. And I love going to the Japanese movie theater a lot more than an American theater. It's a lot more subdued and easygoing.

How can readers discover more about you and you work? Follow me on my social media accounts. Don't be shy about leaving reviews, likes, or comments. I want to hear from my readers and interact with them.

Social Media Links
Resonant Blue (blog)
Facebook Page
Amazon Author Page

I'd like to thank Excalibur Books for the interview and I hope you enjoyed it. As always, thank you for reading.